-10/17/15 EDIT-
While all the information in this guide is still 100% important, it is much..much MUCH easier to round out things now.
First of all it is still recommended to plan out builds for core, at level 90 and post level 90. There is now up to 75k points if you decide to go for all those extra side quests.
Once your build is planned, see how many of the expertise you want to class 5 or above, and can fit into your level 90 build. Total those classes up and move on to the next step.
Do any quests for any expertise that needs unlocking (ie. gun knowledge or magic control). Get those to class 1.
Finally leave everything off. Yes you heard me off. Farm up any variation of OOPTHS, have a friend farm them for you, or buy them in babel (players occasionally sell handfuls of them. For like 20k I got about 30 OOPTHS). You want to take these to any yagiya npc. Click the third option and a menu to trade in the OOPTHS for a yagiya note should pop up. Convert all the OOPTHS you get (you need 1 OOPTH per rank, 10 per class) and then turn on your exp you want to raise. Find the thoth in babel or H3 and press the first option. If you don't know which option is the specific expertise you are going for, check out Nori's translations. Spam away till you reach class 5 of the expertise, then dance around happy when you have shields or Fire shot, without the days of spamming 1 for hours on end.
This only works up to class 5, so there is still a bit of manual grinding that comes into play. This is where making sure you keep your build rounded is very important. The extra quests are a bit pesky...therefore you want to be as rounded as possible.
--------------------------------------------------------------------------------------------------------------------
So with all the guides to make certain types of characters, one thing is in common for all of them. There is this strange concept of "rounding" your builds. Here is a short little guide on what it all means.
As per usual read ---> this <---- first. So much good stuff already written down.
There are three stages of grinding:
Pre-30:
This is arguably the most important time in your SMT career. In the Home III magic shop, the robed dude sells three different items that you can use ONLY if you are under level 30; Lethe Waters, Lethe Bottles, and Hourglass of Reversal.
Lethe Water: Removes one rank (100 points) of any expertise chosen.
Lethe Bottle: Removes one class (1000 points) of any expertise chosen.
Hourglass of Reversal: Sets all stat points back to 0, allowing you to reallocate them.
These items are INCREDIBLY important in guaranteeing enough expertise points for your final build.
Lets take a mage build for example whose final build looks something like this:
Class 10 Destruction Magic (Maxed)
Class 7 Magic Control (Maxed)
Class 2 Rush
Class 4 Curative
Class 8 Support (Maxed)
Class 8 Curse (Maxed)
Class 3 Bless
This gives them:
Class 5.3 Enhancement
Class 7 Curse of the Wretched
Class 6 Demolition Dash
For most of their time leveling between 1 and 90 however they will have someone else to do the buffing for them. So what they want to have is their main damaging expertise and some basics of the other two chains unlocked. So Pre-30 their build may look like this:
Class 2 Curative
Class 2 Support
Class 1 Bless
Class 2 Curse
Class 3 Magic Control
Class 5 Destruction Magic
Class 2 Rush
This gives them the basics from all the chains. Now what you want to have a perfect build is exactly Class 2 Rank 0.00 for Rush for example. How can that be accomplished? The newbie lethe waters mentioned above. If you grind to Class 2 Rank 1 of rush and then use the lethe water you will have exactly the expertise you need, leaving the spare .07 points you would have wasted for another exp.
90:
So now you've grinded till your brain has exploded. Now what? In order to keep this perfect rounded build you have constructed you need to keep up with it. Every 10 levels you get another 1000 exp points. Use them. Immediatly. Grind another class into your main exp chain if you are not maxing that exp.
If you are maxing something, in our example something like destruction magic, you don't need to worry as much about hitting exactly 1k since the game will round your exp for you when you get class 10. Its still a good habit to be in to grind every 10 levels. It breaks up the grinding process a bit and ensures you wont forget something.
So continuing the example by level 90 the mage should have a build that looks like this:
Class 10 Destruction Magic
Class 7 Magic Control
Class 2 Curative
Class 2 Support
Class 2 Curse
Class 1 Bless
Class 2 Rush
This means the main part of the build (ie the damaging part) is done.
Post 90:
Here is where you start doing things for your expertise. Look on the wiki to see the requirements for obtaining the extra exp. However keep in mind you still want a perfect build. Once you get the 1k exp or whatever USE IT. Odds are for your secondary classes you wont be maxing everything (curative and bless in our example). Keep that hard earned rounded build rounded and you are good to go.
FAQ
Q: Why should I grind an expertise then lethe it down even if I will be getting more of it later?
A: You want to round off things before you need to level if possible. Yes you are just prolonging the inevitable spam of a skill on a hua po, but you will be happy about it later on.
Q: So....should I be using a lethe after every Class?
A: Nope. Don't lethe unless you are done grinding that particular expertise for the time being.
Thursday, 13 November 2014
Wednesday, 12 November 2014
I made you a resume for your job interview tmr-
Diablito
Email: diablitol33t@gmail.com
Address: Home III
Class: Spin Melee
EDUCATION
-------------------------------------------------------------------------------------------------------
- CLASS C License from Snakeman
- CLASS B License from Yam-kun
SKILLS
-------------------------------------------------------------------------------------------------------
- "one time i grinded for like 10 hours straight"
- die often
- was lvl 92 on the EN but it closed
- i can't rly read but i can get the job done
- languages spoken: engrish, spanrish
ACHIEVEMENTS
-------------------------------------------------------------------------------------------------------
- accidentally got turkey plug-in
REFERENCES
-------------------------------------------------------------------------------------------------------
- nori (the umbrella)
- shizu (helmet chan)
Tuesday, 11 November 2014
Monday, 10 November 2014
Balm of Life Survey Guide
Bi-weekly (?) Survey for free Balm of Life (non trade) is up again!
Duration: 11/11 After Maint - 11/26 Before Maint
How to enter survey:
Duration: 11/11 After Maint - 11/26 Before Maint
How to enter survey:
Answer Qs until end.
Look at post...viola! Your free balm is here!
Update 11/11 - Mount Kurama Revival
There's a "new" dungeon in Nakano~
Mount Kurama from the 2013 Summer Event is coming backin the winter???? and it will be a permanent dungeon.
OFFICIAL EVENT SITE
NPC Kurama Tengu (Nakano X24 Y18) will take you to Mount Kurama, a boss rush type dungeon where enemies appear one after the other.
3 Levels of Difficulty:
kinda makes you look like a momunofu tho
Mount Kurama from the 2013 Summer Event is coming back
OFFICIAL EVENT SITE
NPC Kurama Tengu (Nakano X24 Y18) will take you to Mount Kurama, a boss rush type dungeon where enemies appear one after the other.
3 Levels of Difficulty:
- Easy (SOLO)
- Medium (SOLO)
- Hard (SOLO/PARTY)
You can challenge TIGERCAT for each level of difficulty as well.
You can challenge the dungeon with any demon (In summer 2013 it was just Yoshitsune?).
Collect White Strings (白い紐) to exchange to Kurama Tengu NPC.
Note: You cannot summon demons inside the run.
Some images from the megaten blog:
Note: You cannot summon demons inside the run.
Run details>>
Start by talking to the Kurama Tengu in middle of event area.
The following demons will spawn in order (next one is spawned when killing the previous demon)
Karasu Tengu⇒Kikkuri Hime⇒Inugami⇒Take Minakata⇒1 Random Demon x5⇒Kurama Tengu
List of Random Demon Spawns:
Start by talking to the Kurama Tengu in middle of event area.
The following demons will spawn in order (next one is spawned when killing the previous demon)
Karasu Tengu⇒Kikkuri Hime⇒Inugami⇒Take Minakata⇒1 Random Demon x5⇒Kurama Tengu
List of Random Demon Spawns:
- Laksmi
- Samael
- Mada
- Pazuzu
- Gabriel
- Raphael
- Uriel
- Gurr
- Hecatonchieres
- Hokuto Seikun
- Mot
- Lilith
- Yurlunger
- Seiten Taisei
- Susano
- Kartikeya
- Bishamonten
- Arahabaki
- Parvati
- Ananta
- Vasuki
- Mara
Some images from the megaten blog:
Conch COMP
Halberd - Changes Posture omfg i love halberds/spears
More updates soon!
Enhancer Guide
Since we are on this create guides kick I'll keep the streak going (and
increase the amount of pictures I need to gather o.o) and give my two cents on
being an enhancer..
First things first I wont be repeating what can be found --->here<--- if possible. Read through the wiki page. It has some incredibly useful information.
Your job:
As typical mmos go, your job as the enhancer is to keep your party alive and buffed while continuing to debuff enemies. In contrast to typical mmos, most of the time you are asked to be able to dish out some damage as well through your demon. To be an enhancer you really do need to be a good multi-tasker.
A fairly long --->demon guide<--- posted here.
Enhancer Types and builds:
There are some enhancer builds on the wiki however due to the exp cap being raised, and support and curse having higher class caps as well, I will post my current build and some thoughts on other enhancer builds here. Please note that this is not the guaranteed way to go this is just the way I built my characters.
Note: For all enhancers your main stat to raise and buff should be Intelligence. As far as I know, to maximize your buffs you need 240 Int. This can only be obtained through Soul Stones and Tarots.
Hexhancer:
This is the "typical enhancer" as mentioned above. You are buffing, debuffing, and using your demon to blow through runs.
Expertise:
Below 30:
Class 4 Curative Magic
Class 2 Bless
Class 1 Magic Control
Class 2 Curse Magic
Class 1 Destruction Magic
Once you have the above build max out support to class 8 and then curse to class 8 to get the build below. This ensures shields as early as possible while allowing you to easily round things off.
At level 90:
Class 4 Curative Magic
Class 8 Support Magic
Class 2 Bless
Class 8 Curse Magic
Class 1 Magic Control
Class 1 Destruction Magic
Class 5 Enhancement
Class 4.8 Curse of the Wretched
Max exp:
Class 8 Support Magic
Class 8 Curse Magic
Class 7 Curative Magic
Class 1 Destruction Magic
Class 9 Magic Control
Class 9 Bless
Class 8 Enhancement
Class 7.7 Cotw
Things to do in runs:
Before the run, max out your four stacks on your basic buffs, throughout the run try to keep them up. Once you spam them four times you only need to use them once to keep them at full stacks. Only recently moving over to being at square one have I found appreciation for these basic buffs again. they do more (especially early game) than I thought.
During the run, typically before each room you will use your Pulse skills and shields if you have them. SA those who want it, typically this benefits rapid gunners and melees but if a DD or MB wants it make sure to keep the buff up.
Once inside the room you typically want to COTW everything. I HIGHLY discourage new enhancers using this till you have a Mothman/Cato crystal set or until you are 100% sure you wont die. COTW aggros everything to you and in a Sugi silver run with a million caits running at you.....usually means death :3
Finally for debuffs you want to be hexing the boss. If you don't have the mp to support all three debuffs, do the one for the party member that does the most damage (i.e. if Dia is smashing Decarb on the head and doing more damage than a mage then do the cls-range hex) Usually its not worth it to be hexing regular mobs because the cooldown on hex is incredibly long.
LoA Enhancer:
Loa Enhancer is a slightly different build as it makes you more of a tank for the party rather than just the buffer. Through the retaliation chain expertise, you can take little to no damage on almost all the runs. With the expanded exp cap, LoA Enhs have become a bit more viable than their English server counterparts.
Pre 30:
Class 1 Bless
Class 2 Weapon Knowledge
Class 2 Attack
Class 1 Destruction Magic
Class 4 Curative
Class 1 Magic Control
Class 2 Curse Magic
Once you have these basics max out your survival Techniques. This will give you the key skill for being a LoA enhancer. I went for c7 survival techniques because it helps keep your armor alive better. If you want a quicker way to get the c4 retaliation grind c4 weapon knowledge and c5 survival tech.
Level 90:
Class 2 Curse Magic
Class 1 Destruction Magic
Class 7 Survival Technique
Class 2 Weapon Knowledge
Class 6 Support Magic
Class 1 Bless
Class 4 Curative Magic
Class 1 Magic Control
Class 2 Attack
Max Exp:
Class 7 Survival Tech
Class 2 Weapon Knowledge
Class 2 Attack
Class 9 Bless
Class 8 Support Magic
Class 8 curse Magic
Class 1 Destruction Magic
Class 1 Magic Control
Class 4 Retaliation
Class 7.1 Enhancement
Class 6.1 Curse of the wretched
During a run:
As opposed to a hexhancer you want to be in the middle of everything always. Cotw things and pull the aggro to you immediately. Whatever you don't stone/paralyze will start bashing you on the head....for 1 hp ( if your defenses are high enough) this leaves the rest of your party to clean up while you sit and spam heal.
Similarly to hexhancers however, you do want to Pulse and shield if you have them. Hex the bosses when necessary and keep everyone alive. Kill things with your demon but try not to pull aggro off of yourself. You are the tank.
Hyrbid Enhancer:
Any hybrid enhancer usually gets Class 2.5 in Enhancement Chain due to the SA. Typically they use the buffs more than the heals, leaving their demon to do so.
Typical 2.5 enhance:
this can be tacked on as a secondary class for any class.
Class 2 Curative
Class 3 Support
Class 1 Bless
Class 2.7 Enhancement.
First things first I wont be repeating what can be found --->here<--- if possible. Read through the wiki page. It has some incredibly useful information.
Your job:
As typical mmos go, your job as the enhancer is to keep your party alive and buffed while continuing to debuff enemies. In contrast to typical mmos, most of the time you are asked to be able to dish out some damage as well through your demon. To be an enhancer you really do need to be a good multi-tasker.
A fairly long --->demon guide<--- posted here.
Enhancer Types and builds:
There are some enhancer builds on the wiki however due to the exp cap being raised, and support and curse having higher class caps as well, I will post my current build and some thoughts on other enhancer builds here. Please note that this is not the guaranteed way to go this is just the way I built my characters.
Note: For all enhancers your main stat to raise and buff should be Intelligence. As far as I know, to maximize your buffs you need 240 Int. This can only be obtained through Soul Stones and Tarots.
Hexhancer:
This is the "typical enhancer" as mentioned above. You are buffing, debuffing, and using your demon to blow through runs.
Expertise:
Below 30:
Class 4 Curative Magic
Class 2 Bless
Class 1 Magic Control
Class 2 Curse Magic
Class 1 Destruction Magic
Once you have the above build max out support to class 8 and then curse to class 8 to get the build below. This ensures shields as early as possible while allowing you to easily round things off.
At level 90:
Class 4 Curative Magic
Class 8 Support Magic
Class 2 Bless
Class 8 Curse Magic
Class 1 Magic Control
Class 1 Destruction Magic
Class 5 Enhancement
Class 4.8 Curse of the Wretched
Max exp:
Class 8 Support Magic
Class 8 Curse Magic
Class 7 Curative Magic
Class 1 Destruction Magic
Class 9 Magic Control
Class 9 Bless
Class 8 Enhancement
Class 7.7 Cotw
Things to do in runs:
Before the run, max out your four stacks on your basic buffs, throughout the run try to keep them up. Once you spam them four times you only need to use them once to keep them at full stacks. Only recently moving over to being at square one have I found appreciation for these basic buffs again. they do more (especially early game) than I thought.
During the run, typically before each room you will use your Pulse skills and shields if you have them. SA those who want it, typically this benefits rapid gunners and melees but if a DD or MB wants it make sure to keep the buff up.
Once inside the room you typically want to COTW everything. I HIGHLY discourage new enhancers using this till you have a Mothman/Cato crystal set or until you are 100% sure you wont die. COTW aggros everything to you and in a Sugi silver run with a million caits running at you.....usually means death :3
Finally for debuffs you want to be hexing the boss. If you don't have the mp to support all three debuffs, do the one for the party member that does the most damage (i.e. if Dia is smashing Decarb on the head and doing more damage than a mage then do the cls-range hex) Usually its not worth it to be hexing regular mobs because the cooldown on hex is incredibly long.
LoA Enhancer:
Loa Enhancer is a slightly different build as it makes you more of a tank for the party rather than just the buffer. Through the retaliation chain expertise, you can take little to no damage on almost all the runs. With the expanded exp cap, LoA Enhs have become a bit more viable than their English server counterparts.
Pre 30:
Class 1 Bless
Class 2 Weapon Knowledge
Class 2 Attack
Class 1 Destruction Magic
Class 4 Curative
Class 1 Magic Control
Class 2 Curse Magic
Once you have these basics max out your survival Techniques. This will give you the key skill for being a LoA enhancer. I went for c7 survival techniques because it helps keep your armor alive better. If you want a quicker way to get the c4 retaliation grind c4 weapon knowledge and c5 survival tech.
Level 90:
Class 2 Curse Magic
Class 1 Destruction Magic
Class 7 Survival Technique
Class 2 Weapon Knowledge
Class 6 Support Magic
Class 1 Bless
Class 4 Curative Magic
Class 1 Magic Control
Class 2 Attack
Max Exp:
Class 7 Survival Tech
Class 2 Weapon Knowledge
Class 2 Attack
Class 9 Bless
Class 8 Support Magic
Class 8 curse Magic
Class 1 Destruction Magic
Class 1 Magic Control
Class 4 Retaliation
Class 7.1 Enhancement
Class 6.1 Curse of the wretched
During a run:
As opposed to a hexhancer you want to be in the middle of everything always. Cotw things and pull the aggro to you immediately. Whatever you don't stone/paralyze will start bashing you on the head....for 1 hp ( if your defenses are high enough) this leaves the rest of your party to clean up while you sit and spam heal.
Similarly to hexhancers however, you do want to Pulse and shield if you have them. Hex the bosses when necessary and keep everyone alive. Kill things with your demon but try not to pull aggro off of yourself. You are the tank.
Hyrbid Enhancer:
Any hybrid enhancer usually gets Class 2.5 in Enhancement Chain due to the SA. Typically they use the buffs more than the heals, leaving their demon to do so.
Typical 2.5 enhance:
this can be tacked on as a secondary class for any class.
Class 2 Curative
Class 3 Support
Class 1 Bless
Class 2.7 Enhancement.
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