Thursday, 20 November 2014

Server bonuses/future event dates

WILDCAT Bonus

From 11/21/14 12:00am (JP) - 12/2/14 Before Maint

Server bonus will be active: 2x soul points in WC 

Apples Bonus

From 11/26/14 After Maint (JP) - 12/9/14 Before Maint

Server bonus will be active: 1.5x apples

Others

11/26/14 - Winter Campaign 2014 Start
12/9/14 - Christmas Event Start

MT Blog | Official Site 1 | 2 | 3

Tuesday, 18 November 2014

Let's go to Mount Kurama!

Moar log-in bonuses yay! Cus why not?

Event duration: 11/18/14 12:00am -11/26/14 Maint
Log in every day to get 3 free Mount Kurama Passes (Non-Trade) [鞍馬山への通行手形(譲渡不可)].

This will give you [White Thread] acquisition x2 when doing a Kurama run
*Effect is cancelled upon opening purple loot box
*Party members without the same bonus cannot enter the same run

Saturday, 15 November 2014

11/18 Log in Campaign

Another one?! I already have 3 of these PGs- 


Event Duration:11/14/14 12:00am - 11/26/14 Before Maint
Prize Handout: after 12/2/14 maint
Source

召喚PG【拮抗する巡合】
Log in 7 days between 10/14 - 10/26

Choose between the following:

Thursday, 13 November 2014

*whispers* Kery I found it



Servant Penguin

Characteristics:
Partners HP +100, MP +50
Partners skill cd-5%
Partners shot skill stack +1 (Destruction Magic too)

Mage Guide

Once again click -----> here<------ before you start reading this. This guide contains build information reflecting the exp cap increase as well as some tips and tricks of being a mage.

Mages are your typical shoot fire at things and watch them burn class to an extent. SMT has put a couple little twists on what being a mage could be. Here are some of the common builds for a mage.

Some general tips for being any mage:
When using AoE spells/rushes be sure you can either kill the mob you fire at or be ready to handle the hell that ensues. Too many times have I seen people rush in use a maragion on a group of enemies then die because they couldn't keep up with the rushes/spells/basic attacks that came after them.

All stats go into Magic to begin with (kind of a duh statement but hey). Secondarily you can put some points into luck for the crit chance boost but majority of it should go into Intelligence. Mages use a ton of mp.....(another duh statemenet).


Shotmage:

OMFG SHOTMAGE??? I can use guns and shoot magic? No....sorry...not the class for you ;3 Be patient wait for a gunner guide. Shotmages use Destruction Magic to blow things up. A typical build will consist of maxed out destruction magic and magic control. Shotmages usually hybrid with Enhance or Curse of the Wretched. There are so many ways to build a shotmage with the inclusion of the Conditions of Magic Control chain added as well.

One end game build:

Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Support
Class 4 Curative
Class 8 Curse
Class 5 Bless

Class 7.4 Cotw
Class 5.9 Enhance

Gear:
For shotmages the best gear you can have is anything that boosts cooldown, incantation, base magic stat, and spell. Anything that boosts the amount of times you can use a skill (those ruby/lazurite eyes for example) or boosts general/elemental damage by a percentage is good.

Most of the time you want to specialize in one or two elements. Fire and electric tend to be good to start with as there is some gear that boosts both, while vishnu cyrstals boost electric per tarot as well.

If you have the money you can specialize in becoming a megispammer. Megidoraon and Megidora will be your primary spells. This requires as much cooldown as you can get and certain weapons and things that boost almighty for you to do the max damage.

Demolition Dasher:

More commonly known as DD, the demo dasher is the up close and personal mage using elemental rushes to get in demon's faces. As with a shotmage, DD has the potential to hybrid with a multitude of chain expertise. DD has one of the highest modifiers in the game for chain expertise, making it a wonderful beginner class. Blowing through sugi silver floors without a weapon is quite nice :3

Be warned: DD skills are in fact rush skills and can be countered by attack and counter like normal melee rushes. Use your demon wisely.

One DD Build:
Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Rush

Class 8 DD

DDs typically hybrid with either COTW or Enhance. You can get Delorean and the major buffs/debuffs from cotw and enhance, however if you want the new almighty rush I do believe you need to pick one or the other. 

Gear:
Typically you want to focus your boost on one element (usually fire) and there are a number of gears that do so. Go for anything that boosts your general damage if possible. Spell stacks are great as well allowing you to rush through things multiple times. DDs have little to no cd problems (unless you plan on being a hybrid with enh or shotmage) therefore focus on lowering incantation.

Its good to have powerful weapons that boost element damage but keep in mind you will eat through durability like a kid and candy. The good thing; DDers typically can blow through lower runs (bronze/silvers/gold floor rooms) without using a weapon. Therefore you can save the powerful punch weps for the bosses :3


FAQ:

Q: So DD is rushes right....shouldn't I raise rush and use those?
A: Not typically. All your points go into Magic and either secondary into Intelligence. Normal rushes rely on Strength to do its damage so you won't be doing much with those.

Q: So....why can't I use guns...its called shotmage....
A: For the same reason as the first question. Gunners use speed as a primary stat. Mages, once maxed out on their Magic stat would most likely need Int as their secondary. Ma-dynes and Megis cost a lot to spam.

Q: You haven't posted all the builds here....why is that?
A: There are so many ways to build a mage that it really depends on your playstyle. Want more Cotw? Get less Enhance. The basic builds mentioned above are not set in stone. If you need/want help feel free to contact me here, on the western forums or in game and I'd be happy to help plan a specific build for you.

Rounding Expertise

-10/17/15 EDIT-
While all the information in this guide is still 100% important, it is much..much MUCH easier to round out things now. 

First of all it is still recommended to plan out builds for core, at level 90 and post level 90. There is now up to 75k points if you decide to go for all those extra side quests.

Once your build is planned, see how many of the expertise you want to class 5 or above, and can fit into your level 90 build. Total those classes up and move on to the next step.

Do any quests for any expertise that needs unlocking (ie. gun knowledge or magic control). Get those to class 1.

Finally leave everything off. Yes you heard me off. Farm up any variation of OOPTHS, have a friend farm them for you, or buy them in babel (players occasionally sell handfuls of them. For like 20k I got about 30 OOPTHS). You want to take these to any yagiya npc. Click the third option and a menu to trade in the OOPTHS for a yagiya note should pop up. Convert all the OOPTHS you get (you need 1 OOPTH per rank, 10 per class) and then turn on your exp you want to raise. Find the thoth in babel or H3 and press the first option. If you don't know which option is the specific expertise you are going for, check out Nori's translations. Spam away till you reach class 5 of the expertise, then dance around happy when you have shields or Fire shot,  without the days of spamming 1 for hours on end.

This only works up to class 5, so there is still a bit of manual grinding that comes into play. This is where making sure you keep your build rounded is very important. The extra quests are a bit pesky...therefore you want to be as rounded as possible.

--------------------------------------------------------------------------------------------------------------------
So with all the guides to make certain types of characters, one thing is in common for all of them. There is this strange concept of "rounding" your builds. Here is a short little guide on what it all means.

As per usual read ---> this <---- first. So much good stuff already written down.

There are three stages of grinding:
 Pre-30:
This is arguably the most important time in your SMT career. In the Home III magic shop, the robed dude sells three different items that you can use ONLY if you are under level 30; Lethe Waters, Lethe Bottles, and Hourglass of Reversal.
     Lethe Water: Removes one rank (100 points) of any expertise chosen.
     Lethe Bottle: Removes one class (1000 points) of any expertise chosen.
     Hourglass of Reversal: Sets all stat points back to 0, allowing you to reallocate them.
These items are INCREDIBLY important in guaranteeing enough expertise points for your final build.

Lets take a mage build for example whose final build looks something like this:

Class 10 Destruction Magic (Maxed)
Class 7 Magic Control (Maxed)
Class 2 Rush
Class 4 Curative
Class 8 Support (Maxed)
Class 8 Curse (Maxed)
Class 3 Bless

This gives them:
Class 5.3 Enhancement
Class 7 Curse of the Wretched
Class 6 Demolition Dash

For most of their time leveling between 1 and 90 however they will have someone else to do the buffing for them. So what they want to have is their main damaging expertise and some basics of the other two chains unlocked. So Pre-30 their build may look like this:

Class 2 Curative
Class 2 Support
Class 1 Bless
Class 2 Curse
Class 3 Magic Control
Class 5 Destruction Magic
Class 2 Rush

This gives them the basics from all the chains. Now what you want to have a perfect build is exactly Class 2 Rank 0.00 for Rush for example. How can that be accomplished? The newbie lethe waters mentioned above. If you grind to Class 2 Rank 1 of rush and then use the lethe water you will have exactly the expertise you need, leaving the spare .07 points you would have wasted for another exp.

90:
So now you've grinded till your brain has exploded. Now what? In order to keep this perfect rounded build you have constructed you need to keep up with it. Every 10 levels you get another 1000 exp points. Use them. Immediatly. Grind another class into your main exp chain if you are not maxing that exp.

If you are maxing something, in our example something like destruction magic, you don't need to worry as much about hitting exactly 1k since the game will round your exp for you when you get class 10. Its still a good habit to be in to grind every 10 levels. It breaks up the grinding process a bit and ensures you wont forget something.

So continuing the example by level 90 the mage should have a build that looks like this:
Class 10 Destruction Magic
Class 7 Magic Control
Class 2 Curative
Class 2 Support
Class 2 Curse
Class 1 Bless
Class 2 Rush

This means the main part of the build (ie the damaging part) is done.

Post 90: 
Here is where you start doing things for your expertise. Look on the wiki to see the requirements for obtaining the extra exp. However keep in mind you still want a perfect build. Once you get the 1k exp or whatever USE IT. Odds are for your secondary classes you wont be maxing everything (curative and bless in our example). Keep that hard earned rounded build rounded and you are good to go.


FAQ

Q: Why should I grind an expertise then lethe it down even if I will be getting more of it later?
A: You want to round off things before you need to level if possible. Yes you are just prolonging the    inevitable spam of a skill on a hua po, but you will be happy about it later on.

Q: So....should I be using a lethe after every Class?
A: Nope. Don't lethe unless you are done grinding that particular expertise for the time being.

Wednesday, 12 November 2014

I made you a resume for your job interview tmr-




Diablito
Email: diablitol33t@gmail.com 
Address: Home III
Class: Spin Melee





EDUCATION
-------------------------------------------------------------------------------------------------------
  • CLASS C License from Snakeman
  • CLASS B License from Yam-kun


SKILLS
-------------------------------------------------------------------------------------------------------
  • "one time i grinded for like 10 hours straight"
  • die often
  • was lvl 92 on the EN but it closed
  • i can't rly read but i can get the job done
  • languages spoken: engrish, spanrish

ACHIEVEMENTS
-------------------------------------------------------------------------------------------------------
  • accidentally got turkey plug-in

REFERENCES
-------------------------------------------------------------------------------------------------------
  • nori (the umbrella)
  • shizu (helmet chan)