Saturday, 22 November 2014

Demonic Dungeon Raid Campaign

 『魔階深層部攻略キャンペーン』Whoops a little late here-

Event Duration: 11/21/14 - 12/2/14 Maint
Prize Payout: 12/9/14 After Maint
Source

Get A Rank in WILDCAT and get prizes!

TIER 1: Get 5 A Rank

  • Demon Depo (30 Days Non Trade) x1
TIER 2: Get 8 A Rank
  • Summon PG (Bilocation 2) x1
  • Choose one of the following
    -Bilocation Michael
    -Bilocation Azazel 
TIER 3: Get ALL A Rank
  • Abyss Key (Non Trade) x15

You can check your rank in the DCO Shop in game or at DBnet. It is found in the first tab of Ranking page. An "o" next to the dungeon represents completed. 


List of dungeons which you need A rank>> 
Suginami Tunnels (Silver)
Suginami Tunnels (Gold)
Celu Tower (Silver)
Celu Tower (Gold)
Shibuya Quartz (Silver)
Shibuya Quartz (Gold)
Ichigaya Camp (Silver)
Ichigaya Camp (Gold)
Ueno Mirage (Silver)
Ueno Mirage (Gold)

Demon Guide


In any SMT game, demons are one of the key things that sets the franchise apart from the others. Imagine is no different. Now before you pull a Dia and say "well I don't care about my demon" I recommend reading on to learn more about them first.

Choosing your demon:

So lets start with the basics. Currently there are about --->300 demons<--- in the game (give or take a few), not including variations. That's a lot of demons. So your first question might be: Where do I start? What demon should I get? Well there are some questions to ask yourself first. Have you chosen a class? What is your play style? Your demon should compliment your play style and cover your weaknesses. For example typically you would want:

Melee:
Massive healing demon with some buffs and some crowd control to keep demons away from you.

Mage:
Some basic heals with some damage. Depending on your class of mage, DD wants heals while shotmage probably wants some extra damage/buffs

Gunner:
Similar to mage, however usually you want something to push everything away from you so you can blow a hole in its head :3

Enhance:
Very basic heals if any, with strong nuke skills. Your main damage is from your demon because....your a healer. NOTE: Demon Users are the easiest/fastest way to getting damage cap with minimal gear possible. Yes you dump a lot of money into your demon but.....it costs much less than trying to get gear for your char.

Note: You can really make any demon you want these are just suggestions :3

Features:
Features play a huge role in which demons are better than others. For example, a healer Pixie is not necissarily as good as an Elf healer because the Elf has a feature which boosts curative power. The English wiki features page *should* be up to date. But its best to cross reference between the actual demon page and the features page. (If something is missing please let me know and I can fix it)

Be sure to check out the Mitama Features. Some demons , like High Pixie, become really useful post-mitama. If you are starting out I would recommend keeping these in mind, but possibly picking your demon based on its Basic Features instead.

Next step in choosing your demon is choosing your alignment. Basically whichever alignment gives you the most boosts in terms of soul stones and tarots. You want a demon within this alignment for something called Summon Synchro. When your demon is contracted or above they get a damage boost. The more your demon likes you, the more boost you get. Remember to keep re-summoning your demon as this boost only lasts for 30 minutes (For Linked By Fate...it's less for lower friendships)

Fusing: 
When fusing your demon try to plan out all the skills you want on it first. With WILDCAT (WC) runs, you can get skills using SP but it would be best to start with a set of skills you can run with for a while.

Check out the --->fusion<--- page to see how to fuse demons. If you need help planing a demon feel free to leave a comment here and I can help get you a path. (More info in the FAQ)

Keep in mind some demons require trifusion and/or have plugins. Certain demon plugins are a pain to get so If this is your first demon, consider starting with a non-plugin double fusion one. 

Rebirth:
Now that you have your demon, its time to start on the road of making them op. The first step is through rebirthing. Check out the --->rebirth<--- page on the wiki to get some basics about rebirthing.
If this is your first demon, you should be good rebirthing 4 times in the paths that matter for your demon. If you want to max out your demon feel free :D

NOTE: Its a good idea to finish however many rebirths you want in each path. Its fairly expensive to move between rebirth paths as you need the runestones for that level plus the levels, and the money. For example if I want to move between R3 Pertho to R3 Tiwaz I would need 60k Macca, 5 Tiwaz Runestones, and 40 levels on the demon.

Typically, you want to rebirth your demon into their "final" path last.

Lets take a look at an example demon:



Atropos is pretty obviously a mage, therefore I want to have her end in Perthro as it will give the most spell stat boost as you level. So where do I start? Typically I start in Sowilo. Its an all stats boost which is a decent place to start. After typically you want to rebirth her into Wyrd as her mp pool is decent but wont hold up in longer WC runs.

After the Wyrd rebirth her into the other things that raise the spell stat, and then rebirth her finally into Pertho. Then tadaaa~ your rebirthing is done. Your ending path is totally your choice. Wyrd gives a slightly smaller stat boost but in every stat. Check out the stats at the bottom of the rebirth page to make your decision.

NOTE: If you plan on mitamaing the demon, you will want to get to rank 8 in all the rebirth paths. This includes the things you typically would not need (ie Tiwaz on a spell demon). As far as I know you need to have max R8 before you Mitama to make the best use of it. If this is a first demon, I would recommend planning around having only 4 rebirths in each path as 8 is costly and time consuming.

Soul Points:
So you have 8 skills on your demon. Your done right? Usually, not quite. Through WC runs you can get really good passives with SP. Once again ---->click this<---- and get some reading done. Those passives are pretty great.

Using our example I can then change Atropos's skills to be:
Prominence, Tornado, Cocytus Pain, Overkiller 3, Overkiller 2, Hot Pursuit 2, Satisfaction 3, Spin Booster +
I've replaced all her original skills, but now without gear I have Lb chance, technical attack chance, higher crit, and better offensive skills. 

The less skills you can replace, the better but SP skills are too good to pass up at times.

Devil Force
Here is the wonderful little --->wiki link<--- for the quest that must be done to use this system.

Also the --->wiki link<--- for an overview of the system.


You can feed random consumables to your demon to boost their base stats. While the base stats don't raise that much with the new update they increase faster o.o, some of the passives found in the second link are pretty great. Since those are random however, sometimes its best to put things that you actually want on there. Devil Force items can do the job for you. --->A list<---(scroll to the bottom)

As you can see those items allow you to specifically boost certain skills/stats you want.

By spending 40k sp at any yagiya in the cathedrals (second option) you can get DF items :D

Mitama

Mitama mitama mitama....the wonderful macca sink. Mitama fusions are crazy useful and super important in hitting damage cap with as little gear as possible. As per usual read up on the --->wiki<---

Most of it is pretty self explanitory however I'll add in a few reminders:
    -When planning your demon's mitamas keep in mind you can only mitama strengthen as many rebirths as you had pre-mitama. For example if I wanted both 25% Fire and 25% ice boost I would need r8 Pertho pre and post mitama.
    -You will need 1 mitama for each strengthen you do. So yes....for 25% fire boost you need 4 Ara Mitamas to use. (yay rags shop...)
    -For lack of a better way of explaining this one...I'll use an example. If you have 1 Ara, 3 Nigi, 1 Kusi, and 3 Saki Mitamas on wyrd you get 10% lb power and chance as well as the crit bonus. Basically you can get multiple passives from strengthening if you plan your mitamas correctly.
    -Mitama Demon Growth Sciences is SUPER useful. I highly recommend everyone getting this at    some point with the crazy exp cap. If you are a demon user I would get this over c5 enhance. I did it the other way around and it was a bit of a pain. The damage increase, the speed boost, the sp gain, all of it makes this worth it.
    -Keep in mind that your demon force slots all unlock after mitama too.....and Digitalize (after Dlvl5) requires mitamaed demons to so...wooo *confetti*

Demon Sacrifice
-I suggest reading --->here<--- for a list of demon sacrifice skills. If you are starting out Vinyl Strike is a good Demon Sacrifice skill to look into (you need a Moh Shyvuu to 94 anyway so you can either fuse or sacrifice the skill.) as you can hit damage cap with 0 gear on a super AoE.

Help with Demon fusion paths:
I do like poking around and planning demons. If you want some help planning please leave the following:
 
Character class
Alignment
Desired Demon
Skills Preferred (If you have any)
First demon or end game demon?

I'll get on the fusion paths as soon as I can as well as a proposed mitama path ^_^.

Thursday, 20 November 2014

Server bonuses/future event dates

WILDCAT Bonus

From 11/21/14 12:00am (JP) - 12/2/14 Before Maint

Server bonus will be active: 2x soul points in WC 

Apples Bonus

From 11/26/14 After Maint (JP) - 12/9/14 Before Maint

Server bonus will be active: 1.5x apples

Others

11/26/14 - Winter Campaign 2014 Start
12/9/14 - Christmas Event Start

MT Blog | Official Site 1 | 2 | 3

Tuesday, 18 November 2014

Let's go to Mount Kurama!

Moar log-in bonuses yay! Cus why not?

Event duration: 11/18/14 12:00am -11/26/14 Maint
Log in every day to get 3 free Mount Kurama Passes (Non-Trade) [鞍馬山への通行手形(譲渡不可)].

This will give you [White Thread] acquisition x2 when doing a Kurama run
*Effect is cancelled upon opening purple loot box
*Party members without the same bonus cannot enter the same run

Saturday, 15 November 2014

11/18 Log in Campaign

Another one?! I already have 3 of these PGs- 


Event Duration:11/14/14 12:00am - 11/26/14 Before Maint
Prize Handout: after 12/2/14 maint
Source

召喚PG【拮抗する巡合】
Log in 7 days between 10/14 - 10/26

Choose between the following:

Thursday, 13 November 2014

*whispers* Kery I found it



Servant Penguin

Characteristics:
Partners HP +100, MP +50
Partners skill cd-5%
Partners shot skill stack +1 (Destruction Magic too)

Mage Guide

Once again click -----> here<------ before you start reading this. This guide contains build information reflecting the exp cap increase as well as some tips and tricks of being a mage.

Mages are your typical shoot fire at things and watch them burn class to an extent. SMT has put a couple little twists on what being a mage could be. Here are some of the common builds for a mage.

Some general tips for being any mage:
When using AoE spells/rushes be sure you can either kill the mob you fire at or be ready to handle the hell that ensues. Too many times have I seen people rush in use a maragion on a group of enemies then die because they couldn't keep up with the rushes/spells/basic attacks that came after them.

All stats go into Magic to begin with (kind of a duh statement but hey). Secondarily you can put some points into luck for the crit chance boost but majority of it should go into Intelligence. Mages use a ton of mp.....(another duh statemenet).


Shotmage:

OMFG SHOTMAGE??? I can use guns and shoot magic? No....sorry...not the class for you ;3 Be patient wait for a gunner guide. Shotmages use Destruction Magic to blow things up. A typical build will consist of maxed out destruction magic and magic control. Shotmages usually hybrid with Enhance or Curse of the Wretched. There are so many ways to build a shotmage with the inclusion of the Conditions of Magic Control chain added as well.

One end game build:

Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Support
Class 4 Curative
Class 8 Curse
Class 5 Bless

Class 7.4 Cotw
Class 5.9 Enhance

Gear:
For shotmages the best gear you can have is anything that boosts cooldown, incantation, base magic stat, and spell. Anything that boosts the amount of times you can use a skill (those ruby/lazurite eyes for example) or boosts general/elemental damage by a percentage is good.

Most of the time you want to specialize in one or two elements. Fire and electric tend to be good to start with as there is some gear that boosts both, while vishnu cyrstals boost electric per tarot as well.

If you have the money you can specialize in becoming a megispammer. Megidoraon and Megidora will be your primary spells. This requires as much cooldown as you can get and certain weapons and things that boost almighty for you to do the max damage.

Demolition Dasher:

More commonly known as DD, the demo dasher is the up close and personal mage using elemental rushes to get in demon's faces. As with a shotmage, DD has the potential to hybrid with a multitude of chain expertise. DD has one of the highest modifiers in the game for chain expertise, making it a wonderful beginner class. Blowing through sugi silver floors without a weapon is quite nice :3

Be warned: DD skills are in fact rush skills and can be countered by attack and counter like normal melee rushes. Use your demon wisely.

One DD Build:
Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Rush

Class 8 DD

DDs typically hybrid with either COTW or Enhance. You can get Delorean and the major buffs/debuffs from cotw and enhance, however if you want the new almighty rush I do believe you need to pick one or the other. 

Gear:
Typically you want to focus your boost on one element (usually fire) and there are a number of gears that do so. Go for anything that boosts your general damage if possible. Spell stacks are great as well allowing you to rush through things multiple times. DDs have little to no cd problems (unless you plan on being a hybrid with enh or shotmage) therefore focus on lowering incantation.

Its good to have powerful weapons that boost element damage but keep in mind you will eat through durability like a kid and candy. The good thing; DDers typically can blow through lower runs (bronze/silvers/gold floor rooms) without using a weapon. Therefore you can save the powerful punch weps for the bosses :3


FAQ:

Q: So DD is rushes right....shouldn't I raise rush and use those?
A: Not typically. All your points go into Magic and either secondary into Intelligence. Normal rushes rely on Strength to do its damage so you won't be doing much with those.

Q: So....why can't I use guns...its called shotmage....
A: For the same reason as the first question. Gunners use speed as a primary stat. Mages, once maxed out on their Magic stat would most likely need Int as their secondary. Ma-dynes and Megis cost a lot to spam.

Q: You haven't posted all the builds here....why is that?
A: There are so many ways to build a mage that it really depends on your playstyle. Want more Cotw? Get less Enhance. The basic builds mentioned above are not set in stone. If you need/want help feel free to contact me here, on the western forums or in game and I'd be happy to help plan a specific build for you.