Friday 28 November 2014

Devil Force Items (Skills)

A list of DF items that boost your demon's skills. A comprehensive list of Devil Force items can be found here. (in JP)

-WIP-

Vivian NPC (located in every dungeon)
Apples obtained from boss room in every normal dungeon.
Physical
Skill
Apples
Description
Venom Zapper
50000
Venom Zapper skill power  +100%
Annihilation Slash
Annihilation Slash skill power +100%
Magic Seal
Magic Seal skill power +100%
                   Skill stack +6
Burn Storm
Burn Storm skill power +70%
Fire Breath

25000

Skill power +200%
Ice Breath
Poison Breath

Magic
Skill
Apples
Description
Maragidyne


50000

-dyne Skill power +50%
          Skill stack +1
          Skill MP cost -50%
Mabufudyne
Maziodyne
Mazandyne
Hamaon

33000

Skill power +100%
Skill stack +1
Skill cooldown -5)%
Mudoon
Mediarahan
50000
 Mediarahan skill power +200%
Tentarafoo
 Tentarafoo skill power +150%
Corona Cannon


33000



-cannon stack +3
Blizzard Cannon
Lightning Cannon
Hurricane Cannon
Nervous Edge
 Nervous Edge skill power +100%
Erosion Hex
50000
 Erosion Hex skill power +100%
Meditation
33000
 Meditation skill power +100%
                     Skill stack +1

Kurama Tengu NPC (Nakano, x24 y18)
White threads obtained from finishing any level run at Mount Kurama.
Skill
White Thread
Description
Megido
12000
Megido skill stack +2
Megidora
15000
Megidora skill stack +1
Megidoraon
18000
Megidoraon skill power +50%
Magic Blast




2500
Magic Blast skill power +50%
                     skill stack +2
Bloodsucker
Bloodsucker skill power +50%
Romantic Hell
Romantic Hell skill power +30%
Frolic
Frolic skill power +400%
           cooldown -50%
Scar Plunge
Scar Plunge skill power +50%
Heaven's Bow
Heaven’s Bow skill stack +3
Phyriphelgethon
Phyriphelgethon skill power +50%
Buddha Palm
Buddha Palm skill power +200%

Other (from previous events)

Tuesday 25 November 2014

Winter Campaign 2014: Phase 01

The Mission of Four Phase 01
Clear missions to get prizes!
official event page

Event Duration: 11/28/2014-12/07/2014

Mission 1
During the event period, obtain 250 golden apples.

Mission 2
During the event period, reach level 60. (If you are already level 60 this is already accomplished)

Mission 3
During the event period, obtain 10 DM cards.

Mission 4
During the event period, play the fortune card 命玉III once. Why do we have to play FC on events..QQ

Rewards
Clearing any of the 4 missions counts as 1 mission clear.
1 mission clear: Inc of Experience (10x) DT (Non-trade)
choose from: inc of experience (10x NT) x2
                      inc of experience (demon 10x NT) x2
2 missions clear: Silver Medal of Hell (used in destiny) x4
3 missions clear: Summon PG (Xmas Eve Angel)
4 missions clear: Summon PG (Born from Demons) Wtf is this actually called...you can check the event page to see special fusions involving this PG

Saturday 22 November 2014

Demonic Dungeon Raid Campaign

 『魔階深層部攻略キャンペーン』Whoops a little late here-

Event Duration: 11/21/14 - 12/2/14 Maint
Prize Payout: 12/9/14 After Maint
Source

Get A Rank in WILDCAT and get prizes!

TIER 1: Get 5 A Rank

  • Demon Depo (30 Days Non Trade) x1
TIER 2: Get 8 A Rank
  • Summon PG (Bilocation 2) x1
  • Choose one of the following
    -Bilocation Michael
    -Bilocation Azazel 
TIER 3: Get ALL A Rank
  • Abyss Key (Non Trade) x15

You can check your rank in the DCO Shop in game or at DBnet. It is found in the first tab of Ranking page. An "o" next to the dungeon represents completed. 


List of dungeons which you need A rank>> 
Suginami Tunnels (Silver)
Suginami Tunnels (Gold)
Celu Tower (Silver)
Celu Tower (Gold)
Shibuya Quartz (Silver)
Shibuya Quartz (Gold)
Ichigaya Camp (Silver)
Ichigaya Camp (Gold)
Ueno Mirage (Silver)
Ueno Mirage (Gold)

Demon Guide


In any SMT game, demons are one of the key things that sets the franchise apart from the others. Imagine is no different. Now before you pull a Dia and say "well I don't care about my demon" I recommend reading on to learn more about them first.

Choosing your demon:

So lets start with the basics. Currently there are about --->300 demons<--- in the game (give or take a few), not including variations. That's a lot of demons. So your first question might be: Where do I start? What demon should I get? Well there are some questions to ask yourself first. Have you chosen a class? What is your play style? Your demon should compliment your play style and cover your weaknesses. For example typically you would want:

Melee:
Massive healing demon with some buffs and some crowd control to keep demons away from you.

Mage:
Some basic heals with some damage. Depending on your class of mage, DD wants heals while shotmage probably wants some extra damage/buffs

Gunner:
Similar to mage, however usually you want something to push everything away from you so you can blow a hole in its head :3

Enhance:
Very basic heals if any, with strong nuke skills. Your main damage is from your demon because....your a healer. NOTE: Demon Users are the easiest/fastest way to getting damage cap with minimal gear possible. Yes you dump a lot of money into your demon but.....it costs much less than trying to get gear for your char.

Note: You can really make any demon you want these are just suggestions :3

Features:
Features play a huge role in which demons are better than others. For example, a healer Pixie is not necissarily as good as an Elf healer because the Elf has a feature which boosts curative power. The English wiki features page *should* be up to date. But its best to cross reference between the actual demon page and the features page. (If something is missing please let me know and I can fix it)

Be sure to check out the Mitama Features. Some demons , like High Pixie, become really useful post-mitama. If you are starting out I would recommend keeping these in mind, but possibly picking your demon based on its Basic Features instead.

Next step in choosing your demon is choosing your alignment. Basically whichever alignment gives you the most boosts in terms of soul stones and tarots. You want a demon within this alignment for something called Summon Synchro. When your demon is contracted or above they get a damage boost. The more your demon likes you, the more boost you get. Remember to keep re-summoning your demon as this boost only lasts for 30 minutes (For Linked By Fate...it's less for lower friendships)

Fusing: 
When fusing your demon try to plan out all the skills you want on it first. With WILDCAT (WC) runs, you can get skills using SP but it would be best to start with a set of skills you can run with for a while.

Check out the --->fusion<--- page to see how to fuse demons. If you need help planing a demon feel free to leave a comment here and I can help get you a path. (More info in the FAQ)

Keep in mind some demons require trifusion and/or have plugins. Certain demon plugins are a pain to get so If this is your first demon, consider starting with a non-plugin double fusion one. 

Rebirth:
Now that you have your demon, its time to start on the road of making them op. The first step is through rebirthing. Check out the --->rebirth<--- page on the wiki to get some basics about rebirthing.
If this is your first demon, you should be good rebirthing 4 times in the paths that matter for your demon. If you want to max out your demon feel free :D

NOTE: Its a good idea to finish however many rebirths you want in each path. Its fairly expensive to move between rebirth paths as you need the runestones for that level plus the levels, and the money. For example if I want to move between R3 Pertho to R3 Tiwaz I would need 60k Macca, 5 Tiwaz Runestones, and 40 levels on the demon.

Typically, you want to rebirth your demon into their "final" path last.

Lets take a look at an example demon:



Atropos is pretty obviously a mage, therefore I want to have her end in Perthro as it will give the most spell stat boost as you level. So where do I start? Typically I start in Sowilo. Its an all stats boost which is a decent place to start. After typically you want to rebirth her into Wyrd as her mp pool is decent but wont hold up in longer WC runs.

After the Wyrd rebirth her into the other things that raise the spell stat, and then rebirth her finally into Pertho. Then tadaaa~ your rebirthing is done. Your ending path is totally your choice. Wyrd gives a slightly smaller stat boost but in every stat. Check out the stats at the bottom of the rebirth page to make your decision.

NOTE: If you plan on mitamaing the demon, you will want to get to rank 8 in all the rebirth paths. This includes the things you typically would not need (ie Tiwaz on a spell demon). As far as I know you need to have max R8 before you Mitama to make the best use of it. If this is a first demon, I would recommend planning around having only 4 rebirths in each path as 8 is costly and time consuming.

Soul Points:
So you have 8 skills on your demon. Your done right? Usually, not quite. Through WC runs you can get really good passives with SP. Once again ---->click this<---- and get some reading done. Those passives are pretty great.

Using our example I can then change Atropos's skills to be:
Prominence, Tornado, Cocytus Pain, Overkiller 3, Overkiller 2, Hot Pursuit 2, Satisfaction 3, Spin Booster +
I've replaced all her original skills, but now without gear I have Lb chance, technical attack chance, higher crit, and better offensive skills. 

The less skills you can replace, the better but SP skills are too good to pass up at times.

Devil Force
Here is the wonderful little --->wiki link<--- for the quest that must be done to use this system.

Also the --->wiki link<--- for an overview of the system.


You can feed random consumables to your demon to boost their base stats. While the base stats don't raise that much with the new update they increase faster o.o, some of the passives found in the second link are pretty great. Since those are random however, sometimes its best to put things that you actually want on there. Devil Force items can do the job for you. --->A list<---(scroll to the bottom)

As you can see those items allow you to specifically boost certain skills/stats you want.

By spending 40k sp at any yagiya in the cathedrals (second option) you can get DF items :D

Mitama

Mitama mitama mitama....the wonderful macca sink. Mitama fusions are crazy useful and super important in hitting damage cap with as little gear as possible. As per usual read up on the --->wiki<---

Most of it is pretty self explanitory however I'll add in a few reminders:
    -When planning your demon's mitamas keep in mind you can only mitama strengthen as many rebirths as you had pre-mitama. For example if I wanted both 25% Fire and 25% ice boost I would need r8 Pertho pre and post mitama.
    -You will need 1 mitama for each strengthen you do. So yes....for 25% fire boost you need 4 Ara Mitamas to use. (yay rags shop...)
    -For lack of a better way of explaining this one...I'll use an example. If you have 1 Ara, 3 Nigi, 1 Kusi, and 3 Saki Mitamas on wyrd you get 10% lb power and chance as well as the crit bonus. Basically you can get multiple passives from strengthening if you plan your mitamas correctly.
    -Mitama Demon Growth Sciences is SUPER useful. I highly recommend everyone getting this at    some point with the crazy exp cap. If you are a demon user I would get this over c5 enhance. I did it the other way around and it was a bit of a pain. The damage increase, the speed boost, the sp gain, all of it makes this worth it.
    -Keep in mind that your demon force slots all unlock after mitama too.....and Digitalize (after Dlvl5) requires mitamaed demons to so...wooo *confetti*

Demon Sacrifice
-I suggest reading --->here<--- for a list of demon sacrifice skills. If you are starting out Vinyl Strike is a good Demon Sacrifice skill to look into (you need a Moh Shyvuu to 94 anyway so you can either fuse or sacrifice the skill.) as you can hit damage cap with 0 gear on a super AoE.

Help with Demon fusion paths:
I do like poking around and planning demons. If you want some help planning please leave the following:
 
Character class
Alignment
Desired Demon
Skills Preferred (If you have any)
First demon or end game demon?

I'll get on the fusion paths as soon as I can as well as a proposed mitama path ^_^.

Thursday 20 November 2014

Server bonuses/future event dates

WILDCAT Bonus

From 11/21/14 12:00am (JP) - 12/2/14 Before Maint

Server bonus will be active: 2x soul points in WC 

Apples Bonus

From 11/26/14 After Maint (JP) - 12/9/14 Before Maint

Server bonus will be active: 1.5x apples

Others

11/26/14 - Winter Campaign 2014 Start
12/9/14 - Christmas Event Start

MT Blog | Official Site 1 | 2 | 3

Tuesday 18 November 2014

Let's go to Mount Kurama!

Moar log-in bonuses yay! Cus why not?

Event duration: 11/18/14 12:00am -11/26/14 Maint
Log in every day to get 3 free Mount Kurama Passes (Non-Trade) [鞍馬山への通行手形(譲渡不可)].

This will give you [White Thread] acquisition x2 when doing a Kurama run
*Effect is cancelled upon opening purple loot box
*Party members without the same bonus cannot enter the same run

Saturday 15 November 2014

11/18 Log in Campaign

Another one?! I already have 3 of these PGs- 


Event Duration:11/14/14 12:00am - 11/26/14 Before Maint
Prize Handout: after 12/2/14 maint
Source

召喚PG【拮抗する巡合】
Log in 7 days between 10/14 - 10/26

Choose between the following:

Thursday 13 November 2014

*whispers* Kery I found it



Servant Penguin

Characteristics:
Partners HP +100, MP +50
Partners skill cd-5%
Partners shot skill stack +1 (Destruction Magic too)

Mage Guide

Once again click -----> here<------ before you start reading this. This guide contains build information reflecting the exp cap increase as well as some tips and tricks of being a mage.

Mages are your typical shoot fire at things and watch them burn class to an extent. SMT has put a couple little twists on what being a mage could be. Here are some of the common builds for a mage.

Some general tips for being any mage:
When using AoE spells/rushes be sure you can either kill the mob you fire at or be ready to handle the hell that ensues. Too many times have I seen people rush in use a maragion on a group of enemies then die because they couldn't keep up with the rushes/spells/basic attacks that came after them.

All stats go into Magic to begin with (kind of a duh statement but hey). Secondarily you can put some points into luck for the crit chance boost but majority of it should go into Intelligence. Mages use a ton of mp.....(another duh statemenet).


Shotmage:

OMFG SHOTMAGE??? I can use guns and shoot magic? No....sorry...not the class for you ;3 Be patient wait for a gunner guide. Shotmages use Destruction Magic to blow things up. A typical build will consist of maxed out destruction magic and magic control. Shotmages usually hybrid with Enhance or Curse of the Wretched. There are so many ways to build a shotmage with the inclusion of the Conditions of Magic Control chain added as well.

One end game build:

Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Support
Class 4 Curative
Class 8 Curse
Class 5 Bless

Class 7.4 Cotw
Class 5.9 Enhance

Gear:
For shotmages the best gear you can have is anything that boosts cooldown, incantation, base magic stat, and spell. Anything that boosts the amount of times you can use a skill (those ruby/lazurite eyes for example) or boosts general/elemental damage by a percentage is good.

Most of the time you want to specialize in one or two elements. Fire and electric tend to be good to start with as there is some gear that boosts both, while vishnu cyrstals boost electric per tarot as well.

If you have the money you can specialize in becoming a megispammer. Megidoraon and Megidora will be your primary spells. This requires as much cooldown as you can get and certain weapons and things that boost almighty for you to do the max damage.

Demolition Dasher:

More commonly known as DD, the demo dasher is the up close and personal mage using elemental rushes to get in demon's faces. As with a shotmage, DD has the potential to hybrid with a multitude of chain expertise. DD has one of the highest modifiers in the game for chain expertise, making it a wonderful beginner class. Blowing through sugi silver floors without a weapon is quite nice :3

Be warned: DD skills are in fact rush skills and can be countered by attack and counter like normal melee rushes. Use your demon wisely.

One DD Build:
Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Rush

Class 8 DD

DDs typically hybrid with either COTW or Enhance. You can get Delorean and the major buffs/debuffs from cotw and enhance, however if you want the new almighty rush I do believe you need to pick one or the other. 

Gear:
Typically you want to focus your boost on one element (usually fire) and there are a number of gears that do so. Go for anything that boosts your general damage if possible. Spell stacks are great as well allowing you to rush through things multiple times. DDs have little to no cd problems (unless you plan on being a hybrid with enh or shotmage) therefore focus on lowering incantation.

Its good to have powerful weapons that boost element damage but keep in mind you will eat through durability like a kid and candy. The good thing; DDers typically can blow through lower runs (bronze/silvers/gold floor rooms) without using a weapon. Therefore you can save the powerful punch weps for the bosses :3


FAQ:

Q: So DD is rushes right....shouldn't I raise rush and use those?
A: Not typically. All your points go into Magic and either secondary into Intelligence. Normal rushes rely on Strength to do its damage so you won't be doing much with those.

Q: So....why can't I use guns...its called shotmage....
A: For the same reason as the first question. Gunners use speed as a primary stat. Mages, once maxed out on their Magic stat would most likely need Int as their secondary. Ma-dynes and Megis cost a lot to spam.

Q: You haven't posted all the builds here....why is that?
A: There are so many ways to build a mage that it really depends on your playstyle. Want more Cotw? Get less Enhance. The basic builds mentioned above are not set in stone. If you need/want help feel free to contact me here, on the western forums or in game and I'd be happy to help plan a specific build for you.

Rounding Expertise

-10/17/15 EDIT-
While all the information in this guide is still 100% important, it is much..much MUCH easier to round out things now. 

First of all it is still recommended to plan out builds for core, at level 90 and post level 90. There is now up to 75k points if you decide to go for all those extra side quests.

Once your build is planned, see how many of the expertise you want to class 5 or above, and can fit into your level 90 build. Total those classes up and move on to the next step.

Do any quests for any expertise that needs unlocking (ie. gun knowledge or magic control). Get those to class 1.

Finally leave everything off. Yes you heard me off. Farm up any variation of OOPTHS, have a friend farm them for you, or buy them in babel (players occasionally sell handfuls of them. For like 20k I got about 30 OOPTHS). You want to take these to any yagiya npc. Click the third option and a menu to trade in the OOPTHS for a yagiya note should pop up. Convert all the OOPTHS you get (you need 1 OOPTH per rank, 10 per class) and then turn on your exp you want to raise. Find the thoth in babel or H3 and press the first option. If you don't know which option is the specific expertise you are going for, check out Nori's translations. Spam away till you reach class 5 of the expertise, then dance around happy when you have shields or Fire shot,  without the days of spamming 1 for hours on end.

This only works up to class 5, so there is still a bit of manual grinding that comes into play. This is where making sure you keep your build rounded is very important. The extra quests are a bit pesky...therefore you want to be as rounded as possible.

--------------------------------------------------------------------------------------------------------------------
So with all the guides to make certain types of characters, one thing is in common for all of them. There is this strange concept of "rounding" your builds. Here is a short little guide on what it all means.

As per usual read ---> this <---- first. So much good stuff already written down.

There are three stages of grinding:
 Pre-30:
This is arguably the most important time in your SMT career. In the Home III magic shop, the robed dude sells three different items that you can use ONLY if you are under level 30; Lethe Waters, Lethe Bottles, and Hourglass of Reversal.
     Lethe Water: Removes one rank (100 points) of any expertise chosen.
     Lethe Bottle: Removes one class (1000 points) of any expertise chosen.
     Hourglass of Reversal: Sets all stat points back to 0, allowing you to reallocate them.
These items are INCREDIBLY important in guaranteeing enough expertise points for your final build.

Lets take a mage build for example whose final build looks something like this:

Class 10 Destruction Magic (Maxed)
Class 7 Magic Control (Maxed)
Class 2 Rush
Class 4 Curative
Class 8 Support (Maxed)
Class 8 Curse (Maxed)
Class 3 Bless

This gives them:
Class 5.3 Enhancement
Class 7 Curse of the Wretched
Class 6 Demolition Dash

For most of their time leveling between 1 and 90 however they will have someone else to do the buffing for them. So what they want to have is their main damaging expertise and some basics of the other two chains unlocked. So Pre-30 their build may look like this:

Class 2 Curative
Class 2 Support
Class 1 Bless
Class 2 Curse
Class 3 Magic Control
Class 5 Destruction Magic
Class 2 Rush

This gives them the basics from all the chains. Now what you want to have a perfect build is exactly Class 2 Rank 0.00 for Rush for example. How can that be accomplished? The newbie lethe waters mentioned above. If you grind to Class 2 Rank 1 of rush and then use the lethe water you will have exactly the expertise you need, leaving the spare .07 points you would have wasted for another exp.

90:
So now you've grinded till your brain has exploded. Now what? In order to keep this perfect rounded build you have constructed you need to keep up with it. Every 10 levels you get another 1000 exp points. Use them. Immediatly. Grind another class into your main exp chain if you are not maxing that exp.

If you are maxing something, in our example something like destruction magic, you don't need to worry as much about hitting exactly 1k since the game will round your exp for you when you get class 10. Its still a good habit to be in to grind every 10 levels. It breaks up the grinding process a bit and ensures you wont forget something.

So continuing the example by level 90 the mage should have a build that looks like this:
Class 10 Destruction Magic
Class 7 Magic Control
Class 2 Curative
Class 2 Support
Class 2 Curse
Class 1 Bless
Class 2 Rush

This means the main part of the build (ie the damaging part) is done.

Post 90: 
Here is where you start doing things for your expertise. Look on the wiki to see the requirements for obtaining the extra exp. However keep in mind you still want a perfect build. Once you get the 1k exp or whatever USE IT. Odds are for your secondary classes you wont be maxing everything (curative and bless in our example). Keep that hard earned rounded build rounded and you are good to go.


FAQ

Q: Why should I grind an expertise then lethe it down even if I will be getting more of it later?
A: You want to round off things before you need to level if possible. Yes you are just prolonging the    inevitable spam of a skill on a hua po, but you will be happy about it later on.

Q: So....should I be using a lethe after every Class?
A: Nope. Don't lethe unless you are done grinding that particular expertise for the time being.

Wednesday 12 November 2014

I made you a resume for your job interview tmr-




Diablito
Email: diablitol33t@gmail.com 
Address: Home III
Class: Spin Melee





EDUCATION
-------------------------------------------------------------------------------------------------------
  • CLASS C License from Snakeman
  • CLASS B License from Yam-kun


SKILLS
-------------------------------------------------------------------------------------------------------
  • "one time i grinded for like 10 hours straight"
  • die often
  • was lvl 92 on the EN but it closed
  • i can't rly read but i can get the job done
  • languages spoken: engrish, spanrish

ACHIEVEMENTS
-------------------------------------------------------------------------------------------------------
  • accidentally got turkey plug-in

REFERENCES
-------------------------------------------------------------------------------------------------------
  • nori (the umbrella)
  • shizu (helmet chan)



Tuesday 11 November 2014

Monday 10 November 2014

Balm of Life Survey Guide

Bi-weekly (?) Survey for free Balm of Life (non trade) is up again!

Duration: 11/11 After Maint - 11/26 Before Maint

How to enter survey:



Answer Qs until end. 
Look at post...viola! Your free balm is here!

Update 11/11 - Mount Kurama Revival

There's a "new" dungeon in Nakano~
Mount Kurama from the 2013 Summer Event is coming back in the winter???? and it will be a permanent dungeon.

OFFICIAL EVENT SITE

NPC Kurama Tengu (Nakano X24 Y18) will take you to Mount Kurama, a boss rush type dungeon where enemies appear one after the other.

3 Levels of Difficulty:
  • Easy (SOLO)
  • Medium (SOLO)
  • Hard (SOLO/PARTY)
You can challenge TIGERCAT for each level of difficulty as well.
You can challenge the dungeon with any demon (In summer 2013 it was just Yoshitsune?).

Collect White Strings (白い紐) to exchange to Kurama Tengu NPC.

Note: You cannot summon demons inside the run.

Run details>>

Start by talking to the Kurama Tengu in middle of event area.
The following demons will spawn in order (next one is spawned when killing the previous demon)
Karasu Tengu⇒Kikkuri Hime⇒Inugami⇒Take Minakata⇒1 Random Demon x5⇒Kurama Tengu
List of Random Demon Spawns:
  • Laksmi
  • Samael
  • Mada
  • Pazuzu
  • Gabriel
  • Raphael
  • Uriel
  • Gurr
  • Hecatonchieres 
  • Hokuto Seikun
  • Mot
  • Lilith
  • Yurlunger
  • Seiten Taisei
  • Susano
  • Kartikeya
  • Bishamonten
  • Arahabaki
  • Parvati
  • Ananta
  • Vasuki
  • Mara

Some images from the megaten blog:

Conch COMP

Halberd - Changes Posture omfg i love halberds/spears
kinda makes you look like a momunofu tho

More updates soon!

Turning Demon AI off

Click All in Red to stop your demon from attacking while grinding.


Enhancer Guide

Since we are on this create guides kick I'll keep the streak going (and increase the amount of pictures I need to gather o.o) and give my two cents on being an enhancer..

First things first I wont be repeating what can be found --->here<--- if possible. Read through the wiki page. It has some incredibly useful information.

Your job:
As typical mmos go, your job as the enhancer is to keep your party alive and buffed while continuing to debuff enemies. In contrast to typical mmos, most of the time you are asked to be able to dish out some damage as well through your demon. To be an enhancer you really do need to be a good multi-tasker.

A fairly long --->demon guide<--- posted here.

Enhancer Types and builds:

There are some enhancer builds on the wiki however due to the exp cap being raised, and support and curse having higher class caps as well, I will post my current build and some thoughts on other enhancer builds here. Please note that this is not the guaranteed way to go this is just the way I built my characters.

Note: For all enhancers your main stat to raise and buff should be Intelligence. As far as I know, to maximize your buffs you need 240 Int. This can only be obtained through Soul Stones and Tarots. 

Hexhancer:

This is the "typical enhancer" as mentioned above. You are buffing, debuffing, and using your demon to blow through runs. 

Expertise:
Below 30:
Class 4 Curative Magic
Class 2 Bless
Class 1 Magic Control
Class 2 Curse Magic
Class 1 Destruction Magic

Once you have the above build max out support to class 8 and then curse to class 8 to get the build below. This ensures shields as early as possible while allowing you to easily round things off.

At level 90:
Class 4 Curative Magic
Class 8 Support Magic
Class 2 Bless
Class 8 Curse Magic
Class 1 Magic Control
Class 1 Destruction Magic

Class 5 Enhancement
Class 4.8 Curse of the Wretched

Max exp:
Class 8 Support Magic
Class 8 Curse Magic
Class 7 Curative Magic
Class 1 Destruction Magic
Class  9 Magic Control
Class 9 Bless

Class 8 Enhancement
Class 7.7 Cotw

Things to do in runs:
Before the run, max out your four stacks on your basic buffs, throughout the run try to keep them up. Once you spam them four times you only need to use them once to keep them at full stacks. Only recently moving over to being at square one have I found appreciation for these basic buffs again. they do more (especially early game) than I thought.

During the run, typically before each room you will use your Pulse skills and shields if you have them. SA those who want it, typically this benefits rapid gunners and melees but if a DD or MB wants it make sure to keep the buff up.

Once inside the room you typically want to COTW everything. I HIGHLY discourage new enhancers using this till you have a Mothman/Cato crystal set or until you are 100% sure you wont die. COTW aggros everything to you and in a Sugi silver run with a million caits running at you.....usually means death :3

Finally for debuffs you want to be hexing the boss. If you don't have the mp to support all three debuffs, do the one for the party member that does the most damage (i.e. if Dia is smashing Decarb on the head and doing more damage than a mage then do the cls-range hex) Usually its not worth it to be hexing regular mobs because the cooldown on hex is incredibly long.


LoA Enhancer:
Loa Enhancer is a slightly different build as it makes you more of a tank for the party rather than just the buffer. Through the retaliation chain expertise, you can take little to no damage on almost all the runs. With the expanded exp cap, LoA Enhs have become a bit more viable than their English server counterparts.

Pre 30:
Class 1 Bless
Class 2 Weapon Knowledge
Class 2 Attack
Class 1 Destruction Magic
Class 4 Curative
Class 1 Magic Control
Class 2 Curse Magic

Once you have these basics max out your survival Techniques. This will give you the key skill for being a LoA enhancer. I went for c7 survival techniques because it helps keep your armor alive better. If you want a quicker way to get the c4 retaliation grind c4 weapon knowledge and c5 survival tech.

Level 90:
Class 2 Curse Magic
Class 1 Destruction Magic
Class 7 Survival Technique
Class 2 Weapon Knowledge
Class 6 Support Magic
Class 1 Bless
Class 4 Curative Magic
Class 1 Magic Control
Class 2 Attack

Max Exp:
Class 7 Survival Tech
Class 2 Weapon Knowledge
Class 2 Attack
Class 9 Bless
Class 8 Support Magic
Class 8 curse Magic
Class 1 Destruction Magic
Class 1 Magic Control

Class 4 Retaliation
Class 7.1 Enhancement
Class 6.1 Curse of the wretched

During a run:
As opposed to a hexhancer you want to be in the middle of everything always. Cotw things and pull the aggro to you immediately. Whatever you don't stone/paralyze will start bashing you on the head....for 1 hp ( if your defenses are high enough) this leaves the rest of your party to clean up while you sit and spam heal.

Similarly to hexhancers however, you do want to Pulse and shield if you have them. Hex the bosses when necessary and keep everyone alive. Kill things with your demon but try not to pull aggro off of yourself. You are the tank.

Hyrbid Enhancer:
Any hybrid enhancer usually gets Class 2.5 in Enhancement Chain due to the SA. Typically they use the buffs more than the heals, leaving their demon to do so.

Typical 2.5 enhance:
this can be tacked on as a secondary class for any class.

Class 2 Curative
Class 3 Support
Class 1 Bless
Class 2.7 Enhancement.