Monday 10 November 2014

Enhancer Guide

Since we are on this create guides kick I'll keep the streak going (and increase the amount of pictures I need to gather o.o) and give my two cents on being an enhancer..

First things first I wont be repeating what can be found --->here<--- if possible. Read through the wiki page. It has some incredibly useful information.

Your job:
As typical mmos go, your job as the enhancer is to keep your party alive and buffed while continuing to debuff enemies. In contrast to typical mmos, most of the time you are asked to be able to dish out some damage as well through your demon. To be an enhancer you really do need to be a good multi-tasker.

A fairly long --->demon guide<--- posted here.

Enhancer Types and builds:

There are some enhancer builds on the wiki however due to the exp cap being raised, and support and curse having higher class caps as well, I will post my current build and some thoughts on other enhancer builds here. Please note that this is not the guaranteed way to go this is just the way I built my characters.

Note: For all enhancers your main stat to raise and buff should be Intelligence. As far as I know, to maximize your buffs you need 240 Int. This can only be obtained through Soul Stones and Tarots. 

Hexhancer:

This is the "typical enhancer" as mentioned above. You are buffing, debuffing, and using your demon to blow through runs. 

Expertise:
Below 30:
Class 4 Curative Magic
Class 2 Bless
Class 1 Magic Control
Class 2 Curse Magic
Class 1 Destruction Magic

Once you have the above build max out support to class 8 and then curse to class 8 to get the build below. This ensures shields as early as possible while allowing you to easily round things off.

At level 90:
Class 4 Curative Magic
Class 8 Support Magic
Class 2 Bless
Class 8 Curse Magic
Class 1 Magic Control
Class 1 Destruction Magic

Class 5 Enhancement
Class 4.8 Curse of the Wretched

Max exp:
Class 8 Support Magic
Class 8 Curse Magic
Class 7 Curative Magic
Class 1 Destruction Magic
Class  9 Magic Control
Class 9 Bless

Class 8 Enhancement
Class 7.7 Cotw

Things to do in runs:
Before the run, max out your four stacks on your basic buffs, throughout the run try to keep them up. Once you spam them four times you only need to use them once to keep them at full stacks. Only recently moving over to being at square one have I found appreciation for these basic buffs again. they do more (especially early game) than I thought.

During the run, typically before each room you will use your Pulse skills and shields if you have them. SA those who want it, typically this benefits rapid gunners and melees but if a DD or MB wants it make sure to keep the buff up.

Once inside the room you typically want to COTW everything. I HIGHLY discourage new enhancers using this till you have a Mothman/Cato crystal set or until you are 100% sure you wont die. COTW aggros everything to you and in a Sugi silver run with a million caits running at you.....usually means death :3

Finally for debuffs you want to be hexing the boss. If you don't have the mp to support all three debuffs, do the one for the party member that does the most damage (i.e. if Dia is smashing Decarb on the head and doing more damage than a mage then do the cls-range hex) Usually its not worth it to be hexing regular mobs because the cooldown on hex is incredibly long.


LoA Enhancer:
Loa Enhancer is a slightly different build as it makes you more of a tank for the party rather than just the buffer. Through the retaliation chain expertise, you can take little to no damage on almost all the runs. With the expanded exp cap, LoA Enhs have become a bit more viable than their English server counterparts.

Pre 30:
Class 1 Bless
Class 2 Weapon Knowledge
Class 2 Attack
Class 1 Destruction Magic
Class 4 Curative
Class 1 Magic Control
Class 2 Curse Magic

Once you have these basics max out your survival Techniques. This will give you the key skill for being a LoA enhancer. I went for c7 survival techniques because it helps keep your armor alive better. If you want a quicker way to get the c4 retaliation grind c4 weapon knowledge and c5 survival tech.

Level 90:
Class 2 Curse Magic
Class 1 Destruction Magic
Class 7 Survival Technique
Class 2 Weapon Knowledge
Class 6 Support Magic
Class 1 Bless
Class 4 Curative Magic
Class 1 Magic Control
Class 2 Attack

Max Exp:
Class 7 Survival Tech
Class 2 Weapon Knowledge
Class 2 Attack
Class 9 Bless
Class 8 Support Magic
Class 8 curse Magic
Class 1 Destruction Magic
Class 1 Magic Control

Class 4 Retaliation
Class 7.1 Enhancement
Class 6.1 Curse of the wretched

During a run:
As opposed to a hexhancer you want to be in the middle of everything always. Cotw things and pull the aggro to you immediately. Whatever you don't stone/paralyze will start bashing you on the head....for 1 hp ( if your defenses are high enough) this leaves the rest of your party to clean up while you sit and spam heal.

Similarly to hexhancers however, you do want to Pulse and shield if you have them. Hex the bosses when necessary and keep everyone alive. Kill things with your demon but try not to pull aggro off of yourself. You are the tank.

Hyrbid Enhancer:
Any hybrid enhancer usually gets Class 2.5 in Enhancement Chain due to the SA. Typically they use the buffs more than the heals, leaving their demon to do so.

Typical 2.5 enhance:
this can be tacked on as a secondary class for any class.

Class 2 Curative
Class 3 Support
Class 1 Bless
Class 2.7 Enhancement.


5 comments:

  1. AT LEAST YOUR GRAMMAR DOESNT SUCK T_T lol :D

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  2. ooo kery i was gonna ask whats the build for SA only for rapids and stuff =x

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  3. DIA I JUST REALIZED UR HEAT IM ////goodbye rolls away

    nice guide in the making kery
    teach me how to loa lololol

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  4. Dunno if you've seen the updates xD slowly working on it more and more. Is it possible to spoiler tag things here? Again I'm on my phone so i dunno but damn it's a wall of text TT

    ReplyDelete